Surprisingly, I didn't have a huge amount of trouble with this activity. My rig for the Jokid character isn't perfect but I managed to make decent idle, walk, run and jump animations for him and got them into Unity with no troubles. Luckily for me I had talked to my tutor about importing skeletal meshes into Unity prior to attempting the activity, otherwise I would definitely have missed the 'bake animations' checkbox within the export options for FBX within Maya. The only thing that worried me when I first imported the animations into Unity was the fact that the character model was completely grey. Luckily, I snapped out of my stupor and remembered I need to import the textures as well. I guess these things happen when you don't get much sleep.
below are some playblasts of the animations I later successfully imported into Unity:
Wednesday, May 19, 2010
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