When texturing the Punk Kid, I stuck to using mostly solid, flat colours as I am aiming for an overall cartoony style for the final project. Although I did use some grunge brushes in Adobe Photoshop to create the dirty look of the character's clothes and skin.
Although I'm working on a cartoony style for my characters, some areas of this model still looks a bit bland to me with just one solid colour. At first, I failed to unwrap the UVs of the model very well, which made it difficult to texture these areas without one solid colour and neglected any detail. I later decided to unwrap the UVs again and did a much beter job. I was able to add more to the texture, such as the smiley face on his shirt, paint on his face and dirt on his clothes and hands.
Below is a front, side and top view of the 'Punk Kid' character:

To add some final touches to the character, I created pimples on his face as a normal map. I found this process very difficult at first as I couldn't bake the normals properly. This was resulting in weird solid black lines and other strange bits of shading all over the character's face and entire body. After seeking help from a few different people I learnt how to fix my problems. To fix all of the random lines, etc that were appearing on the mesh, I edited the normal map in Photoshop and then had to delete transparency that Maya had applied to the mesh after baking it. It was a pretty simple normal map but I'm happy enough with it as I don't really plan on using much normal mapping on my final scene's characters.
Below is a screenshot of the normal map I applied to the character:
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